
It's a game I sometimes forget about (probably due to it not getting the amount of exposure it's prequel did, or similar games in the genre), but I would have to say that I think Double Dragon II for the NES has the greatest game soundtrack of all time. Almost every track is a home run and are among the most memorable you'll ever hear in a video game.
'But JD! What about insert modern/Mega Man/Sonic/Mario/Ninja Gaiden game here?' This is what you are thinking. I personally consider this above any of those and quite easily, I might add. Not only the original NES version, but the somehow just as amazing arranged version which brings the soundtrack to life using more than ye olde NES soundchip. Let's start this off on a track by track basis. I'll even throw in the arranged version for comparison's sake.
Opening: Dead Or Alive
Probably the most familiar opening theme in the series, next to the iconic opening from part 1. But to say it stands alongside the original is quite a testament to it's quality. As far as opening themes go, few games get it better. The arranged version is quite interesting, since it's a vocal edit(the only one in the arranged version, I might add) as it makes it sound like an 80s anime theme song. It works, but I think the original wins out for getting the Double Dragon feeling right on.
Level One: Unleashing The Ogre
Possibly the most underrated song in the game, while not as flamboyant in it's asskickery like the first game, level one of DD2 is much more subtle and restrained while still having a pulsating feel as well as managing to keep the feel of gritty street violence at the same time. A superb track. The arranged version retains this subtlety beautifully, and adds in a bit of seediness giving it an edge in it's back alley, post apocalyptic brawl. I'm not sure why most people don't talk about this one, it's truly great.
Level Two: Low Pursuit
Easily the most famous song in the game, and is just that great, the second stage of Double Dragon 2 is one of the best designed levels in gaming. A little bit of platforming, throwing dudes off ledges, avoiding helicopter gunfire, and closing it off with a brawl with two ninjas at the end, you've got everything. On top of that you got a song that just oozes seediness and really has the atmosphere of a brawl on a rooftop in the middle of the night, it's slower than the first level theme, but somehow more explosive in it's delivery. The arranged version manages to kick it up a notch making it sound not too dissimilar from something you might hear in an anime or old action movie, hell there are STILL games out there trying to ape this style and failing miserably.
Level Three: Night Sky Tension
Short level, short theme. Is more or less just ambiance anyway. Pretty disappointing considering the rest of the soundtrack. The arranged version is better, but that's not saying much.
Level Four: Advancing Towards Sunset
No other song emulates the feeling of storming a base to kick some butt more than this one does. It's incessantly catchy, hard driving, and just makes you want to hyper knee some dude in the face. The Arranged version is simply beautiful, modernizing this classic tune with a style and flair rarely seen in gaming, the song could easily fit in with other more modern action games like Viewtiful Joe or GodHand with no complaints from anyone.
Level Five: Escape To The Forest
The other song most people probably know from this game. Easily topping the forest theme from the first game, and brilliantly describing a foreboding feeling of danger (it IS the Forest Of Death after all), the theme crawls along your skin as you make your way through the mysterious forest before you. The arranged version adds some power to the track, giving it a sense of urgency instead of mystery, but this merely gives the track it's own flavor making the two essential listening when it comes to videogame music.
Level Six: Wicked God
A pretty average song in all honesty. It's pretty much a short theme of anxiety before entering the enemy base before you. It gets the job done, but it's not one you'll be listening to often.
Level Seven: Breaking The Barrier
Now THIS is more like it. Back to classic DD music full of kickassness. The song is almost like letting the tension out of the game after the dizzying platforming you went through and deadly traps you managed to avoid. It really feels like the main halls of an enemy stronghold. The arranged version pumps it up to 11, making a great song excellent. It's much meatier in it's sound, giving it an impression of some massive gang battle happening.
Level Eight: Entering The Enemy Base
The final stage. The journey is nearing it's conclusion, and it's almost time to face your demons. The foreboding music is perfect for this stage, you know you're near the end, you know the enmy is on the run, and now is your chance to stop them. The arranged version gives it a more industrial feel about it, rescaling the post apocolyptic theme the series tends to forget about after this game. In fact, it sort of reminds me of something you'd hear from a Ninja Gaiden game. It still retains the foreboding message, but twists it a bit to make it some almost like there's an urgency and fear in the air. Brilliant music.
Final Boss: Roar Of The Double Dragon
Okay, this is going to be really biased. This is the best final boss music in the history of gaming. There is none better. If you were to put this into ANY game is the final boss music (doesn't matter which version) the game would be 38% more brilliant. Statistically prove and all that. This song is as perfect as video game music gets and will ever get. The feeling of excitement and adrenaline is unleashed in this final moment before the end, as the final boss teleports all over the screen and turns invisible to kick your ass, the screen changes backgrounds and you have this epic music playing. Gaming doesn't get better than this. Forget Koji Kondo, forget any video game composer you favor, they will NEVER touch this music. You can add this into Mario 3's final battle and it will fit, you can add this to Sonic 3 & Knuckles Doomsday Zone and it will fit, you can add to to Chrono Trigger or Final Fantasy, Hell you can add this to freaking Halo 3's final battle and it will fit. There is nothing that will surpass it. Sorry, there just isn't.
Epilogue: Miracle Of The Double Dragon
A heartwarming and yet sad song of how the Lee brothers killed the mysterious warrior without learning anything about him at all. They are are able to find Marion and disappear from history, saving the world and the girl.
Ending Credits: Rising Desire
Combining the epic win that is Roar, and the somberness of Miracle, you get probably the best closing theme in gaming. Hell, it wouldn't be out of place in a final fantasy game. A beautiful end to an awesome game, it's too bad the original team never made another DD game after this, but then I don't know how they would have topped it.
In conclusion, this is one of, if not the best soundtrack in the history of videogames. Kazunaka Yamane, who composed the music of the first two games is a genius, and it's thanks to him that we have all this awesome music in just one game. Not only one of the best games ever, but also he best sounding games ever, Double Dragon 2 is a total classic. If only this series could continue, but Million (who owns the IP) continues to only port the original, ignoring what many people consider the pinnacle of the series (II) and remaking a game that really, really needs it (III). But still, Double Dragon II is an all time classic that should be played (and heard) by everyone. We at the Slacker Chronicles salute you Million for creating some of the best game soundtracks (and by extension, games) off all time.
*Note: Image from lemonamiga
*Extra note: If you want to hear these, a simple title search on a certain video site can yield very tasty results.